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Super Castlevania IV SNES Review

October 14, 2010 2 comments

W O W

This game… This game (luckily for me) was the first Castlevania game i ever played seriously. And i think that’s why I came to love the Castlevania series. Being used to games that had amazing controls like Super Mario, Sonic and games like Alex Kidd, the first Castlevanias never managed to grab me when I was little. The inability to throw that whip in every direction always put me off as it was something I could not conceive.

Super Castlevania IV for the SNES changed all that. The controls were spot on for the first time ever. It’s basically a remake of the first game on the NES with better graphics and controls. You can whip in 8 directions, make the whip go limp and control it with your D-Pad and you can also change your direction slightly whilst in mid-jump.

Many purists never liked these changes and blamed the game for being too easy. Others regard SCIV to be the best Castlevania game ever! I’m closer to the latter description if you really need to ask.

The game, I must admit, is somewhat easier than it’s predecessors. I mean just being able to whip in 8 directions would make any Castlevania game easier right? Nonetheless it’s still quite challenging. You WILL die often trying to learn enemy patterns and boss phases just like in the old games. You will have infinite continues and even a Password save system though (oh and just on this note, it’s the best password system i’ve seen in a videogame. Quick and easy to jot down and insert).

The graphics are amazing considering SCIV was one of the first games out for the SNES (1991). There are subtle things like glowing eyes, or bats flying out of somewhere in the background and this adds to the great atmosphere the game creates for the player.

Rotating room level

The sound… OH THE SOUND! I’ve never heard a SNES game sound so good. The music is amazing (they are all close to original remixes of classic Castlevania songs), and I really hope there’s a soundtrack to download/buy so I can listen to it everywhere I go. It’s simply SUPERB! You can hear the music to the first level (and see some gameplay) here:

I’m actually listening to this music right now for inspiration ahah!

Konami actually cut some stuff from the US/EU version of the game. Some blood was changed to green instead of red and a cross was taken out of the title screen. The whip apparently sounds different too. Not lifechanging anyway.

One of my favourite parts of the game was right at the end when you’re fighting Dracula (i’m guessing it’s impossible for this to be a spoiler). When you finally get him to 1/4 of his lifebar the music changes (to the first stage music) and it truly brought shivers of excitement onto me like crazy. Felt on top of the world.

The whole game took me around 6-7 hours total (guesstimate and took it easy), with moments of frustration and also moments of wtf. I have to agree…it wasn’t the most challenging Castlevania game but it’s still VERY satisfying to finish it.

Highly reccommended. Do pick it up, it doesn’t go for much on ebay these days.

Riqz’s score:
9/10

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Drill Dozer

July 12, 2010 Leave a comment


This undiscovered little Gameboy Advance Gem created by Game Freak is an incredible action/platformer game that probably went under everyone’s radar. The game was awarded best game of the year for the gba by nintendo power but the poor sales never brought about a sequel which is such a shame.

The game starts off telling you how your father (Doug) and boss of the “Red Dozers” is beaten the shit up by the Skullkers, the rival dozer gang. They stole a red diamond from you.
The gameplay kicks off by sending you (Jill, Doug’s daughter) to find such diamond on your wonderful crazy dozer machine!

The idea of having a platformer where you control a dozer that can drill through stuff is so fresh that it just begs you to play it.

Gamefreak doesn’t stop surprising you throughout the whole game with new additions to the dozer and new ways to use it.

For example, in each level you start off with a crappy dozer with 1 gear. You use your R button to drill clockwise and L button to drill anticlockwise. When you pres L or R there’s a little gauge that appears and charges up. In first gear you only get it to reach the end of the gauge once and then it comes back down giving you only a few seconds of drilling power.

Once you find second gear in the stage, you can pres R or L again once the gauge is full to enter 2nd gear mode making your drill stronger and last longer.

In third gear things get serious and you will have a very powerfull drill that can help you navigate more easily through levels and last as long as you want.
3rd Gear!

If you think drilling stuff around levels is easy and boring you’re wrong. The gameplay is actually really good. There are good puzzle-like situations where you have to use your drill on certain “jelly” blocks that push you to higher platforms. It’s very hard to explain and can only be experienced once you try out the game.
This for example was one of the puzzles: Find 3 different activators around the level and insert the right combination to open the big safe:
The safe

Every level brings something new to do, a new block that involves new abilities, tunnels that propel you around depending on clockwise or anticlockwise drill direction, underwater levels with a propeller-drill, air levels with helicopter-drill, it’s really pretty amazing.

The end level bosses are incredibly satisfying. Not too hard but not too easy, i mean I rarely died (i bought some life enhancements at the shop) but it still was a challenge trying to find out boss softspots and learning how to kill them.
The last boss is quite the challenge too and very very satisfying to beat (one of the coolest moments in the game!!)
One of the bosses

Speaking of difficulty, it really isn’t too much of a challenge. I found myself dead only a few times, especially at bosses, when trying to learn how to beat them but not much other than that. If you do lose all your life, it’s game over and it asks you for 50 ingame currency to continue. I always had enough currency to continue and I found it a great way to manage death and continues.

I have to mention that the cartridge even has a rumble feature if you buy the original!
Cartridge with rumble feature.

All in all this was an incredible experience for a very underrated videogame that deserved so much more than it got. It reminded me of the first time I played Sonic on the game gear. A new experience with new characters and abilities, a fresh change!!
I wish there was a sequel and seriously hope they’re working on one!

Anyway: Final Riqz score 9/10

Enjoy it if you can cos it’s definetly worth it!